Project Description


Anyone who knows about video games, or has kids in school – knows about Fortnite. The free video game that has taken the modern day world by storm.

What Epic Games (the maker of Fortnite) did to get itself noticed was something revolutionary and unprecedented. The cartoon-like battle royale survival game became known for it’s ability to play cross-platform. Meaning if I have an x-box and you have a iPad – we can still play in the same game together. But it doesn’t stop there, over time the game has become open on even more platforms: mac, PC, iOS, Android, Xbox One, Nintendo Switch. Wait – Nintendo Switch. A light bulb flickered on when I thought about this. The closest thing to ‘cross-platform’ I ever experienced on a Nintendo system was the ability to attatch a cable and trade Red Version and Blue Version Pokemon.

Technology has come a long ways.

Well, in my playful mind, I was inspired to imagine such a world where cross-platform really did exist – 20 years ago. Hence, the inspiration for this Sunday project.

Now, to give some background and credit where it’s due…

If you’re interested in this sort of thing hop on over to¬†they’ve been around a long time and have tons of useful resources. You wont find how to model an oldschool 3D Gameboy¬† (that’s my own doing). But you will get the knowledge necessary to make your own *insert object here* from this tutorial about making a 3D coffee pot!

3D Coffee Pot with steam

After making my own coffee (in the nerdy 3D sense) I decided to apply these same techniques and build my own traditional Nintendo Gameboy.

Hop on the interwebs and land of google images find yourself some gameboy images for inspiration. Click. Download. Open up Cinema 4D.

Take your image into C4D and set it up as a background image in the Viewport under ‘back’. Insert your image and use this image as the reference and scaling for your model. If you hit “alt+v” you can change some settings, including opacity which is useful for being able to see both your reference image and the splines you will draw and extrude. The GSG tutorial on making coffee pots doesn’t go over animation within C4D, but there are plenty of videos on how to keyframe a basic camera move within cinema.

Once the modeling, texturing, camera and lighting were complete I rendered out and image sequence to take into Premiere and After Effects for finishing touches. This is where some fun comes in with sound effects, and applying a bit more color tweaks. Render out the video, throw it on ‘the gram’ and bam you got yourself a unique oldschool Nintendo Gameboy that supports Fortnite…well.. sort of.

What do you think? Let’s see what you can make and post it here.

Till next time.


Cinema 4D
Adobe After Effects
Adobe Photoshop
Adobe Premiere Pro